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Author Topic: Introduction and Information  (Read 3567 times)

Lav

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Introduction and Information
« on: September 24, 2014, 01:36:21 PM »

What is Native Expansion?

Native Expansion was built by people who love the original game and it's sandbox style. We do not try to make it into something it is not, to radically change the game mechanics or gameplay experience. But everything we had in the original game, we're improving upon, extending gameplay and expanding player's capabilities in the world of Calradia of 1257. We fully intend to squeeze every potential ounce of fun from Native Warband and deliver it to our players.

It's as simple as that. We're Native, but better. We're Warband, but better. We stand on the shoulders of giants and reach just a little bit higher.

Native Expansion: More better stuff.
« Last Edit: October 06, 2014, 10:53:25 AM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #1 on: September 24, 2014, 01:36:42 PM »

Table of Contents.
« Last Edit: October 06, 2014, 11:22:16 AM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #2 on: September 24, 2014, 01:36:56 PM »

Native Expansion Feature List.

It is probably impossible to build a complete feature list for Native Expansion. The mod has been developed by many people for the duration of many years, and has accumulated lots of improvements to many aspects of the game.

Obviously, a lot of new weapons, armors, horses and so on have been added to the game through the years. It is a given. Just to make sure it's been mentioned: yes, the Native Expansion mod has lots of new weapons, new armor, new horses and even some new trade goods.
  • Dark Knights invasion. This is an optional deviation from sandbox gameplay, introducing a major new threat to high-level players - a faction of powerful and enigmatic warriors, capable of kicking some major butt. This feature is still in development and will expand considerably in later revisions.
  • Brutality mode. If the game is no longer challenging for you - try it. Brutality mode provides a real challenge, imposing various (and sometimes draconian) penalties on your character and making your path to success much longer and fraught with danger. It is still being tested for game balance, so your feedback on this feature will be extremely welcome.
  • New troops trees. Troop trees have been remade from scratch in Native Expansion, and carefully rebalanced against each other (which is still an ongoing task). Furthermore, the faction troop trees have been split into two different trees: a peasant troop line for troops that you can train from villagers, and a much stronger (and smaller) noble troop line. Furthermore, each faction also has access to ultra-powerful elite troops, which require a special building to be constructed to become available.
  • Royal advisors. Because one minister is definitely not enough to run your entire kingdom, Native Expansion introduces some aides, who provide the player with some new options with his everyday kingdom management, from mundane financial accounting to attempted assassinations of enemy lords. Kingdom management is one of primary focus points for the current development team, so you can expect a lot of improvement here.
  • Assassins. Because let's face it, your character deserves them, with the amount of toes he has probably squished to fine paste on his road to power. So when your character grows in fame and power, people wishing him dead will no longer waste their time on mundane thugs, and the player will eventually find himself harassed by proper assassins.
  • New quests. More than 20 various new quests have been added to Native Expansion, so the players would always have something to occupy themselves with.
  • New buildings. Many new buildings with new effects have been added to the mod and more are coming. Center management is one of primary focus points for the current development team, so you can expect a lot of improvement here.
  • Advanced battlefield formations. Native Expansion unlocks advanced troop orders and formations from Napoleonic Wars for Warband player. It also contains the Battlefield Tactics kit which supports several custom formations in addition to game engine supported ones.
  • New interface screens. We are trying to make any new features as easy and intuitive for players to use as humanly possible. We may not always succeed, but we try. In following this goal, Native Expansion includes several new interface screens:
    • Game Settings, integrating all NE-related settings and activation keys into one easy to use interface screen.
    • Companions Overseer, providing the player with a very quick and efficient tool to manage his companions' stats and equipment.
    • Troop Trees, with the possibility to overview troop trees of different game factions in detail.
    • Global Political Map, giving an overhead view of the global map and different factions' control over it.
    • Reports, integrating many of vanilla game reports and introducing several new ones into a separate Reports tab in the Notes screen, with hyperlinks to quickly see the details on any factions, centers or characters mentioned in the reports.
  • Dynamic nobility titles and icons. Nobles of Calradia now get faction-dependent titles and party icons dependent on their status.
  • Mercenaries. Bands of these dogs of war are now roaming Calradia, flocking to wars like flies to carrion. As player's enemies, they fill the gap between common bandits and lord parties.
  • Life after death. Should the player be defeated in battle, it's not lost yet! Player now can roam the battlefield in free camera mode, and even try to give orders to his troops with the battle orders screen.
  • Long-term wounding system. Getting heavily wounded now carries a penalty - player and his companions may receive long-term injuries, reducing their attributes by a couple of points for a week or two.
  • Looting. Native Expansion provides a completely re-made looting system, aimed at a more realistic loot generation.
  • Autocalc. Native Expansion implements kt0's improved battle auto-resolve code, making automatically calculated battles resemble the outcomes of real battles more closely.
  • Sphere of influence. This feature makes player's expansion more difficult by imposing the distance problem on his kingdom - towns and lords left outside of player's area of influence may get funny ideas about freedom and rebellion.
  • Duelling for freedom. Captured lords will no longer sit idly in prison - they may challenge the player for a duel to their freedom.
  • And many many more...
« Last Edit: October 06, 2014, 12:07:53 PM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #3 on: September 24, 2014, 01:37:09 PM »

Native Expansion Developer Screenshots

A swadian noble in his castle.

New horses, armors and weapons.

Ivory bow in action!

New faction-dependent map icons.

Completely re-done reports part 1.

Completely re-done reports part 2.

New module settings screen.
« Last Edit: October 06, 2014, 11:21:25 AM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #4 on: September 24, 2014, 01:37:24 PM »

Native Expansion Player Screenshots.

Developers will be adding the best player provided screenshots to this post.
« Last Edit: October 06, 2014, 11:21:14 AM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #5 on: September 24, 2014, 01:37:38 PM »

Native Expansion Signature Banners.

You can support the Native Expansion mod with these banners by Pellagus

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img100.imageshack.us/img100/7015/swordw.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img100.imageshack.us/img100/900/blackadder.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img100.imageshack.us/img100/1844/nativeexpansion.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img219.imageshack.us/img219/8717/dkbanner01.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img301.imageshack.us/img301/4255/banner5m.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img710.imageshack.us/img710/5032/nebanner9.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img689.imageshack.us/img689/2060/spymaster.jpg[/img][/url]

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[url=http://forums.taleworlds.com/index.php/board,109.0.html][img]http://img638.imageshack.us/img638/9090/nebanner10.jpg[/img][/url]
« Last Edit: September 24, 2014, 02:30:15 PM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #6 on: September 24, 2014, 01:37:46 PM »

Native Expansion Credits.

In addition to the contributions by the NE development team members (both active and former ones), Native Expansion includes graphics and code created by the Mount&Blade modding community. So we'd like to credit the following members of the community for their work that went into production of Native Expansion:

No individual credits are listed here for Native Expansion developer team members, both active and former. Their contribution is the Native Expansion mod itself.
« Last Edit: October 02, 2014, 06:47:24 PM by Lav »
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Re: Native Expansion Information Thread
« Reply #7 on: September 24, 2014, 01:38:01 PM »

Native Expansion Developers Team.

Active team members:
  • soulmata - scenario design, game balance, scripting, game design.
  • Lav - scripting, optimization, game design, interface design, graphical design.
Team is looking for:
  • We aren't looking for anyone in particular at this point, but if you feel you can contribute to the further development of the Native Expansion mod, you're welcome to contact anyone on the active developer team.
Former team members:Some of the former NE developers may have been missed, please PM if it's been the case.
« Last Edit: September 24, 2014, 03:53:03 PM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #8 on: September 24, 2014, 01:38:21 PM »

Native Expansion Frequently Asked Questions.

In progress.
« Last Edit: October 06, 2014, 11:20:58 AM by Lav »
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Lav

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Re: Native Expansion Information Thread
« Reply #9 on: September 24, 2014, 01:38:37 PM »

Reserved for possible FAQ expansion.
« Last Edit: October 06, 2014, 11:20:41 AM by Lav »
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Re: Native Expansion Information Thread
« Reply #10 on: September 24, 2014, 01:40:08 PM »

Reserved for "Excerpts from 'Calradia: A History'" thread contents.
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