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SMF - Just Installed!

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Lav

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Re: Native Expansion Download and News
« Reply #15 on: September 24, 2014, 01:32:43 PM »

Native Expansion Unofficial Patch v0.608b7 Release Notes.
  • Expanding dialogs arc. Added a dialog option with lords to ask about location of all other lords in the kingdom.
  • Enhancing reports arc. Expanded Relations report screen to include last known location of all known lords.
  • Bugfix - lost loot. Fixed Companions Overseer bug when ctrl-clicking "Retrieve" button. Now correctly loads player's inventory with the best stuff from both player's inventory and loot (freeze your inventory slots with right mouse button that you do not wish to be included in this behavior).
  • Expanding dialogs arc. Added Ransom Broker dialog option to sell all prisoners at once, at 10% discount.
  • Better sieges and raids. Implemented Caba'drin's fix to allow player movement (within certain range) while raiding villages or besieging castles. Removed siege menu options to access party and equipment as player now can do pretty much anything for as long as he doesn't stray too far from the besieged center.
  • Expanding dialogs arc. Added a dialog option to ask lords about their attributes and skills, when relation and/or persuasion are high enough.
  • Better noble titles. Implemented more variable nobility titles, lords now get their title depending on their status (faction ruler or the best fief they hold). Had to rename a couple of kingdoms to prevent inconsistencies. Player faction gets it's own set of titles - Byzantium-based for now, but there are plans to allow player to pick any available set (including native kingdoms and several custom ones).
  • Bugfix - duplicate functionality. NE's town/castle menu option "give troops to garrison" was appearing even when there was vanilla "manage the garrison" option present.
  • Enhanced map icons. Implemented a major enhancement of game map icons - almost all mobile parties now have unique party icons. Lords get their icon according to their faction and status (regular lord, marshall and king). Player's own visual representation on the map also received a buff. No special icons for lords of player's own kingdom and dark knights (may come in the future though). Change is savegame-compatible, but for an existing game all parties will get new icons gradually instead of instant replacement. Credits for new graphics go to Dedal, Slawomir of Aargh, Somebody and yours truly. :-)
  • Bugfix - repeated gifts (hopefully). Liege's gift to player if player's relation with the king is high enough was repeating for some reason. Have no idea why, everything should work perfectly, but just in case I've implemented stricter restrictions. Please report if in your game you receive king's gift more than once.
  • Enhancing reports arc. Added Companions Overseer to Reports menu for easier access (can still be accessed by pressing "O" on the global map).
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Lav

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Re: Native Expansion Download and News
« Reply #16 on: September 24, 2014, 01:33:08 PM »

Native Expansion Unofficial Patch v0.608b8 Release Notes.
  • Bugfix - self reference. When asked to tell about location of all lords, lords will no longer tell about themselves.
  • Bugfix - error spam. Noble title assignment script was cleaned up to prevent red error spam in some situations.
  • Bugfix - useless menu. Finally removed "Give troops to garrison here" option from where it wasn't needed.
  • Bugfix - wrong menu activation. When trying to recruit nobles in town but not having enough money, player was thrown into village menu.
  • Bugfix - double clicks Removed double clicking sound when clicking most buttons in Companions Overseer.
  • Advanced formations. Enabled Warband advanced formations (telling soldiers to form several lines, ordering to fire on player's command only, ordering left flank/right flank/center to fire, telling troops explicitly to use ranged or melee weapons). Can be disabled by modifying module.ini file and setting use_advanced_formation parameter to 0.
  • No more capital/court duplication. Removed the court/capital duplicating each other. Player's kingdom capital is now where his court is. Moving players court will move his capital and advisors, as well as change all NE capital-related calculations.
  • Town menu cleanup. Moved "Move your court here" menu option to "Manage this town/castle" menu so it wouldn't clutter menus of all player's towns and castles.
  • Town menu cleanup. Removed "Manage your kingdom" menu entirely.
  • Town menu cleanup. Moved advisor recruitment to minister dialog. Note that you need a proper minister to hire advisors.
  • Better reports. Implemented Fiefs Status report. Player must be a lord or a king to use this report.
  • Better reports. Implemented Construction report. Player must be a lord or a king to use this report.
  • Better reports. Implemented Military Alerts report. Player must be a lord or a king to use this report.
  • Optimization. Optimized patch graphics content to reduce patch size.
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Lav

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Re: Native Expansion Download and News
« Reply #17 on: September 24, 2014, 01:33:39 PM »

Native Expansion v0.609b Release Notes.
  • Arena is in use. Merged Tournament and Arena menu options. Regular arena is now unavailable during tournaments.
  • Town menu reorganization. Moved player's enterprise menu option to merchants menu.
  • Town menu reorganization. Moved NE Blacksmith menu option to merchants menu.
  • Town menu reorganization. Moved "Manage Garrison" and "Reinforce Garrison" menu options into "Manage town/castle" menu. Might need a different name for it.
  • Town menu reorganization. Moved recruitment orders into Manage town/castle menu. In the situation when player can recruit nobles but cannot manage the town, he will still get "Recruit nobles" menu option in the main town menu.
  • Safe game start. Changed menu items order in game-starting menus for Brutality and Dark Knight, so the first option is always the safe "proceed forward" one.
  • Town menu reorganization. Added new town menu "Talk to locals". Moved talking to guild master and visiting lady to this menu. Also added options to talk directly to tavern keeper, ransom broker (if in town) and book merchant (if in town).
  • Skills balance - Persuasion. Recruitment relation requirements modified somewhat for peasants and nobles: player's allegiance, status and persuasion are taken into account. Foreign nobles will require at least some positive relation to be recruited.
  • No elites for scoundrels. Elite troops now require Honor to be recruited, modified by player's persuasion. Regular lord needs Honor >= 20 - Persuasion, faction marshal needs Honor >= 20 - 2 * Persuasion, while faction leader needs Honor >= 10 - 2 * Persuasion.
  • Interface arc - Settings. Module Settings presentation: it is now possible to change player's kingdom color, name and nobility title set. Other options will be added as time goes along. Currently available nobility title sets: Byzantium (default), Arabic, Persian, Polish, Spanish, English, Japanese, Soviet :twisted: and American 8-). Contributions are welcome.
  • Interface arc - Settings. Completely moved all game settings to new settings screen and replaced the camp settings menu.
  • Interface arc - Settings. Companions Overseer now can be turned on and off as looting interface.
  • Interface arc - Settings. Implemented key configuration in Settings screen. Settings screen is now officially complete except for any future changes in the game design. Note that all key-activated features (including Overseer) will become unaccessible with this patch unless player defines keys for them.
  • Interface arc - Settings. Turning wounding system on and off now has an immediate effect on active wounds. Also, severity of wounds is affected by brutality mode (attributes are affected by 1 point without brutality and by 2 points with it).
  • Better logging. References to lords, locations and factions should now be proper links in all log messages. Older log messages will remain as they are.
  • Better management. If player is marshal or king, he now can sponsor constructions in other lords' fiefs by paying 50% of the cost. Note that the price and time is calculated using the average of the best engineer in player's party and the royal engineer (level 1 normally, level 2 for player's kingdom with logistics advisor hired).
  • Map visual enhancement. Tweaked default colors for player's party (yellowish white), player's kingdom (blue) and outlaws (red). Existing games will be unaffected. These colors can be changed easily now anyway in the Settings screen.
  • Better dialogs - patrols. Expanded dialog with patrols a bit when player is marshal or king of the same faction. It is now possible to relieve patrols of their prisoners, and to point them to a different area within the kingdom.
  • Bugfix - correct numbers. Noble troops price could be displayed incorrectly sometimes.
  • Bugfix - you can't eat barrels. Removed food bonus modifiers from Ale and Wine as these are not really food items.
  • Bugfix - no need to tell twice. Removed display of extra screen with results of last combat round when using Companions Overseer for looting.
  • Bugfix - bandits? what bandits? It was possible to rest at village manor despite village being infested by bandits.
  • Bugfix - once is enough. Removed duplicated dialog option to give troops to your lord.
  • Bugfix - I said once is enough! Village militia quest will not be offered if the village already has a militia.
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Lav

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Re: Native Expansion Download and News
« Reply #18 on: September 24, 2014, 02:47:16 PM »

Native Expansion 0.609b Resource Patch Release Notes.
  • Saving memory. Replaces visuals for several items in the game which were extremely memory-intensive. The list includes: Ivory Bow, Ivory Arrow, Dao, Jian, Khan's Supremacy, Royal Kite (unused), one variant of Broken Swords, Golden Company Short Sword (unused), Knightly Blade, Two Handed Knight Sword, Cruel Sword.
  • White arrows. Model for ivory arrows in flight has been replaced by a white version of standard model.
  • Saving GPU resources. Low-poly LOD models have been added to many game items where it didn't require 3D modelling expertise.
  • Saving disk size. All unused resources have been scrapped from the loading lists.
  • Performance gain. Entire resource storage model has been re-done from scratch, which should result in noticeably improved game performance (at least it did for me).
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Lav

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Re: Native Expansion Download and News
« Reply #19 on: October 02, 2014, 11:13:18 AM »

Native Expansion v0.610b Release Notes
  • Important notice. Starting from this version, Resource Patch is integrated into Native Expansion mod. It is recommended (even if not strictly necessary) to delete previous installation of Native Expansion entirely before installing version 0.610b.
  • Merchant inventory - horses. Horse merchants now regenerate their inventory by the same rules as weapon and armor merchants.
  • Merchant inventory - goods. Inventory regeneration for general merchants has been adopted from Warband 1.158 version (with some NE-related modifications).
  • Cultural differences - horses. Horse merchants inventory now varies noticeably between different cultures.
  • Prosperity effects. Depending on town prosperity, average quality of items sold by local merchants will vary noticeably. Don't expect to find exquisite items in a very poor town.
  • Grain Delivery - picky elders. Village elder will try to take full grain sacks from player before he takes any half-eaten ones. If he's forced to take half-eaten grain sacks due to lack of full ones, quest rewards will drop.
  • Sell your loot. Added a new trading option to sell player's entire inventory when Companions Overseer is enabled (frozen inventory slots are not subject to bulk sale).
  • Stronger militia. Village militia will no longer be destroyed by a few night bandits, and has a decent chance to repel a bandit infestation.
  • Train your peasants. Player now has the option to enforce militia training on his village. Villagers might not be happy with being forced into training though, and distraction from their everyday labours will hurt the village economically as well.
  • Persistent bandits. Bandits infesting a village will plague it for awhile now, slowly draining village prosperity. Note: new values may be unbalanced and need testing and feedback by players.
  • Skills rebalance - Persuasion. Persuasion skill now slightly affects player's chances to get any quest at all.
  • Menu enhancement arc. Added options to talk to player's minister and tavern mercenary to town talk menu.
  • Dogs of war. Number of mercenary parties on the map is now governed by the number of ongoing wars and player's level. Furthermore, mercenaries now only spawn where there's a war going on.
  • Realistic requirements. Made player level requirements for some quests more realistic.
  • Noble troop trees. Added noble troop to Troop Tree presentation.
  • Bugfix - first option always safe. Finally fixed menu items order in Brutality starting menu so the "safe" option is always first when starting a new game.
  • Bugfix - bookstores without books. Fixed Bookstore building which was not adding books to merchants inventory as books were not marked as merchandise items.
  • Bugfix - no longer generous peasants. Fixed Grain Delivery quest where grain was not removed from player's inventory.
  • Bugfix - your kingdom hates you. Fixed the bug which caused patrols of defeated kingdoms to join Player Faction. Fighting those patrols would result in player becoming hostile with his own kingdom. All patrols from defeated kingdoms will become outlaws now.
  • Bugfix - no more merc infestation. Removed the code spawning a horde of mercenary war bands around player's starting position in the beginning of the game (this made sense in vanilla game where looters were being spawned for player to do some ass-kicking).
  • Bugfix - patrols ignoring orders. When player told patrols to go to specific center, they generally ignored his orders as their patrol radius was not set properly. Fixed.
  • Bugfix - defectors incoming. Fixed a bug in lord defection code where lords would ignore player's kingdom if player kept all centers to himself instead of keeping them unassigned, despite the fact that player can perfectly allocate his own centers to lord immigrants.
« Last Edit: October 02, 2014, 07:29:36 PM by Lav »
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Lav

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Re: Download and Install
« Reply #20 on: October 06, 2014, 10:40:39 AM »

Native Expansion v0.610b2 Patch Release Notes.
  • Eat more fruits, it's healthy. Olives, grapes and date fruit trade goods have received new images and their food amounts are now in 30-50 range, making them actually useful.
  • Bugfix - spontaneous keypresses. Fixed the issue of unassigned keys activating spontaneously in battle.
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