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SMF - Just Installed!

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 31 
 on: September 24, 2014, 01:25:56 PM 
Started by Lav - Last post by Lav
Native Expansion v0.602b Release Notes.

Bug fixes:
  • Fixed a minor bug that prevented Ruthless and Forest bandits from using their bows
  • Fixed some modbit errors and missing attributes on some bows/throwing weapons
Gameplay/Balance changes:
  • You now have two bodyguards when you are ambushed by bandits in cities and villages. The bodyguards are chosen from your party list in descending order. You still are robbed if you get KO'ed.
Bow changes:
  • Bows are now centered on the longbow.
  • Short/Hunting bows will be more accurate and faster to fire but with lower damage and lower missile speeds
  • Strong/Composite bows will be more accurate, have more damage and faster missile speeds, but be slower to fire and require more skill
  • Ashwood/Yew increase the skill required slightly and add specific modifiers to each type
  • Faction-specific bows increase the skill required slightly and add specific modifiers to each type
Crossbow changes:
  • Some crossbows had their skill requirement lowered
  • Crossbows were broken into two tiers: Those useable on horseback and those not
Missile changes:
  • Stack sizes have been standardized as follows:
  • All bolt quivers have 34 rounds
  • Arrows have descending tiers of 50, 44 and 36 arrows as damage increases
  • Throwing weapons have varying tiers, with smaller stacks as weight and damage increase
  • There were formerly 2 'Barbed Arrows', one Piercing type and one Cutting type
  • They are now both Piercing type.

 32 
 on: September 24, 2014, 01:14:55 PM 
Started by Lav - Last post by Lav
Native Expansion v0.601b Release Notes.

Bug Fixes:
  • Numerous bows had 'cutting' damage type assigned instead of 'piercing'. This has been fixed. Affected bows: Hunting Bow, Shortbow, Ashwood Hunting Bow, Nomad Bow, Ashwood Short Bow, Yew Hunting Bow, Strong Bow, Elmwood Nomad Bow, Yew Shortbow, Ash Strong Bow, Yew Strong Bow
  • Some bows had the wrong modbits set, potentially resulting in the wrong modifiers. This has been fixed. Affected bows: Strongbow, Ash Strong Bow, Yew Strong Bow
  • Numerous pieces of armor had incorrect modbits set, potentially resulting on the wrong modifiers. This has been fixed.
Troop and Difficulty Changes:
  • Added Power Draw +2, Short Bows and Bodkin Arrows to Scarred, Ruthless, Mountain and Forest Bandits - beware
  • Added Horse Archery +2 to Mountain Bandits
  • Added Stones to Farmers
  • Added Stones, Nomad Bows and Bodkin Arrows to the Brigand troop, used in quests such as Troublesome Bandits
Item changes:
  • First wave of the item rebalance has been completed. All Headgear, Gloves, Boots and Armor have been made internally consistent, following a linear tiered structure for cost, defensive value and required skill. Most individual items saw very little change, though a few radical items were brought in to meet the new guidelines. The biggest change is that nearly all armors now have Strength requirements, and an armor's weight is now based on the defense it provides. Expect to need a little bit more strength than before to don the heaviest gears, though you will also find the lower gears to be much more balanced.

 33 
 on: September 24, 2014, 01:00:33 PM 
Started by Lav - Last post by Lav
Native Expansion v0.600 Release Notes

Source merge:
  • Merged headers_*, ID_*, module_constants.py and process_* source files with 1.143 sources
  • No other source files were merged with 1.143 sources, as no significant changes were identified
Bug fixes:
  • Sarranian Purebreeds can now be purchased (tested)
  • Wine/Ale are no longer food nor consumable, and should work for feasts (needs testing)
  • Returning companions no longer spew an Invalid Party ID error in most cases (tested)
  • Merchants no longer lose gloves/boots upon restocking (also included in stable patch)
  • Merchants should now stock crossbow bolts and arrows (also included in stable patch)
  • Kingdom influence radius doubled (also included in stable patch)
  • Lords and Ladys can no longer send love letters to their family members
Gameplay changes:
  • Mountain and Forest bandits now have a 100% chance of carrying a ranged weapon, generally a low-quality bow/arrows.

 34 
 on: September 24, 2014, 12:49:22 PM 
Started by Lav - Last post by Lav
Downloading and Installing Native Expansion.

You can find all currently active links to download Native Expansion mod and it's major add-ons and patches in the first post of this thread. Each post after the first one contains the release notes for a new version of Native Expansion or a critical patch. Players are recommended to subscribe to this thread to automatically receive new release notifications.

Native Expansion 0.610b2.

This is the latest official release of Native Expansion. Requires Warband engine version 1.153 or later.
Instructions.

Download both the Native Expansion v0.610b and the latest patch. Install them to your Warband's Modules folder. The resulting path should look like:
  • C:\Program Files\Mount&Blade Warband\Modules\Native Expansion [BETA] for Warband installation on 32bit Windows.
  • C:\Program Files (x86)\Mount&Blade Warband\Modules\Native Expansion [BETA] for Warband installation on 64bit Windows.
  • C:\Program Files\Steam\steamapps\common\Mount&Blade Warband\Modules\Native Expansion [BETA] for Steam Warband installation on 32bit Windows.
  • C:\Program Files (x86)\Steam\steamapps\common\Mount&Blade Warband\Modules\Native Expansion [BETA] for Steam Warband installation on 64bit Windows.
Note that you may need administrative permissions to install any mods to Program Files or Program Files (x86) folders. Protection provided by Windows to installed applications may be quite paranoid, but turning it off may open your computer to infections. Because of this it is recommended to install Warband to a different folder entirely, for example C:\Games.

Development team recommendations.
  • Native Expansion Siege Scenes Pack improves all battle scenes, adding a second ladder to many of them, making sieges more tactical and detailed. It is a recommended add-on to Native Expansion mod. The pack is available from a 3rd party site as zip archive (7.4Mb file size). You can visit the Siege Scenes Pack forum thread for more information about the pack.

  • soulmata's personal recommendation is the Battle Size Changer tool, allowing you to modify your singleplayer battle size in a far wider range than the standard slider in the game settings. With this tool, you can get battles with up to 1000 participants - assuming your computer can handle this, of course.
Other Downloads.

Download links to previous versions of Native Expansion, both for Warband and Mount&Blade, can be found under the spoiler tag.


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